robot satan (
robotsatan) wrote2014-12-12 12:40 pm
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PREMISE

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Cybertron has known nothing but strife for millions of years. An endless civil war devastated the planet, sent its population scattered to the stars, and left a war-torn planet deserted in its wake. Though the opposing factions grappled and struggled for the upper hand, eons of civil war wiped out every last Cybertronian.
The Cybertronians had thought their planet dead and abandoned it in favor of colonizing new worlds to make war on. But Cybertron never died -- it merely slept, waiting for the end of the war when it could bring new life to light again. And when its surface remained undisturbed for long enough, it woke again, and sent out a simple, primal call: come home.
But there were no Cybertronians left to bring home, and so the empty planet sent its call further and further, beyond the bounds of its own universe, gathering its people back to it wherever it could reach them... and whether or not this Cybertron – or any Cybertron – is the one they call home.
Welcome to ROBOT HELL, where your character has been interuniversally abducted (ain't it always the way) to a gradually-reviving but otherwise uninhabited Cybertron so desperate to repopulate itself that it's not discriminating between planes of reality, or even the species of the individuals it calls back – as long as there was a Cybertronian version of that character in the universe where the game takes place there's every chance they'll end up brought here.
This game is more or less a glorified Transformers musebox, Characters from other canons are welcome – you can AU them as a robot if you want, or just assume that they had a Cybertronian incarnation in this universe before they were all destroyed by the war (this also justifies human AUs of Cybertronian characters, of course) – but the main purpose of Robot Hell is just to have a low-pressure setting for people to throw their car robots at each other.